I’ll easily spend 50 to 100 more trying to track down its fascinating moments.Mr. And even after I’ve spent more than 50 hours searching the far reaches of Hyrule, I still manage to come across things I haven’t seen before. I’ve had so many adventures in Breath of the Wild, and each one has a unique story behind what led me to them, making them stories on top of stories. It presents a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored. The Legend of Zelda: Breath of the Wild is a masterclass in open-world design and a watershed game that reinvents a 30-year-old franchise. It also doesn’t have leaderboards, so outside of replaying a stage to lower your level completion time or finish one with fewer deaths, there’s little reason to revisit this caper. The story is an uninteresting smash-and-grab burglary with groan-worthy characters and dialogue that aren’t interesting enough to go back to. Shifty doesn’t offer many reasons to pick it once you’re done. It’s a nice effect that bails you out of starting over and gives you another neat way to pummel bad guys. But you can avoid death once in awhile: by chaining together enough beatdowns you can build up a special meter that will automatically initiate a slow-motion sequence to let you save yourself from an enemy’s bullet. Death tosses you back to the start of a level, which isn’t a huge inconvenience, but some of the tough late-game levels of the 18-stage campaign will leave you wishing for a checkpoint or two. Shifty’s power is balanced out by the fact that a single mistake at any moment can still get you killed, just like in its clear inspiration, Hotline Miami. Outside of occasionally wonky collision detection, like the time I saw a shield disappear through a wall, Shifty’s melee combat is savagely violent and fun to execute, but cartoony enough to get by.Īll of Mr. It was easily one of my favorite sequences one turned me into a nearly unstoppable hybrid of the X-Men’s Nightcrawler and Captain America. I have to admit there’s a level of satisfaction that comes from using a broom to smack down a whole group of enemies in one swing, but it doesn’t come close to the invincible feeling I got when I tossed an indestructible shield and watched it bounce off of a row of oncoming enemies. Shifty made me feel like a no-nonsense comic book badassAnd like a comic action hero, Shifty won’t touch the guns dropped by his prey, but he will pick a handful of melee weapons to beat his foes. Shifty’s blue trench coat and environments, giving the colorful backdrops an inky, comic book vibe that fits into the overall tone. The art direction uses heavy shadows on Mr. You can still sense vague feelings of badassery when you bypass laser grids or warp past unaware guards. By using a combination of your warping ability and some quick melee reflexes you can take out a group of gun-toting security guards and beat them to a satisfying pulp before they can get off the one shot that would kill you if it connects, or you can get crafty and carefully guide a seeking missile back toward the turret that fired it. Shifty made me feel like a complete, no-nonsense comic book badass. Shifty’s momentum going despite a story that soon becomes forgettable (like a pulpy late-’80s action movie), but not through the awful slowdown issues in its final act. You play the role of a mysterious super-powered criminal whose nifty ability to teleport across short distances and punch unsuspecting foes in the face keeps Mr. Shifty kicks off with an explosive bang, like a pulpy late-‘80s action movie.
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